﻿capital = 1430
oob = "ADM_2275"
set_naval_oob = "ADM_2275_naval"

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	robotics_tech_level_tribal = 1
	#robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	#air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	#electronics_tech_level_scientific = 1
	tribal_civilization = 1
	settled_civilization = 1
	tool_engineering = 1
	standard_weaponry_tech = 1
	ballistic_weaponry_tech_1 = 1
	melee_weaponry_tech_1 = 1
	pre_construction_industry_tech = 1
	pre_agriculture_industry_tech = 1
	pre_recycling_industry_tech = 1
	basic_industry_tech = 1
	support_weaponry = 1
	fireteam_weaponry_tech = 1
	demolitions_weaponry_tech = 1
	heavy_infantry_tech_1 = 1
	nautics_tech_1 = 1
	light_navy_hull_tech_1 = 1
	medium_navy_hull_tech_1 = 1
	heavy_navy_hull_tech_1 = 1
	naval_invasion_tech_1 = 1
	naval_invasion_tech_2 = 1
	naval_module_tech = 1
	naval_armour_tech_1 = 1
}

set_stability = 0.63
set_war_support = 0.53
set_research_slots = 2
set_country_flag = is_settler_nation
set_country_flag = MAM_southern_nation_flag

set_politics = {
	ruling_party = ruler
	elections_allowed = no
}

set_popularities = {
	people = 20
	elites = 20
	intellectuals = 0
	ruler = 60
}

add_ideas = {
	ADM_mass_piracy
	adm_growing_power
}

recruit_character = ADM_admiral_of_seas
recruit_character = ADM_land_lubber_lary

create_equipment_variant = {
	name = "Destroyer"
	type = ship_hull_medium_1
	name_group = NCR_MEDIUM
	parent_version = 0
	modules = {
		fixed_ship_command_slot = ship_command_module_1
		fixed_ship_engine_slot = medium_ship_oars_module
		fixed_ship_battery_slot = ship_medium_mounted_gun_module
		# fixed_ship_battery_slot_1 = ship_medium_mounted_gun_module
		fixed_ship_detection_slot = ship_detection_module_1
		# fixed_ship_detection_slot_1 = empty
		fixed_ship_armour_slot = empty
		fixed_ship_point_defense_slot = ship_light_mounted_gun_module
		# fixed_ship_point_defense_slot_1 = ship_light_mounted_gun_module
		mid_1_custom_slot = medium_ship_oars_module
		rear_1_custom_slot = empty
		rear_2_custom_slot = ship_medium_mounted_gun_module
	}
}

create_equipment_variant = {
	name = "River Boat"
	type = ship_hull_light_1
	name_group = NCR_LIGHT
	parent_version = 0
	modules = {
		fixed_ship_command_slot = ship_command_module_1
		fixed_ship_engine_slot = light_ship_oars_module
		fixed_ship_battery_slot = ship_light_mounted_gun_module
		# fixed_ship_battery_slot_1 = ship_light_mounted_gun_module
		fixed_ship_detection_slot = ship_detection_module_1
		# fixed_ship_detection_slot_1 = empty
		fixed_ship_point_defense_slot = empty
		mid_1_custom_slot = light_ship_oars_module
		rear_1_custom_slot = empty
		rear_2_custom_slot = ship_light_mounted_gun_module
	}
}
